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Slime d&d 5e
Slime d&d 5e










slime d&d 5e slime d&d 5e

Your armed attack reach in increased by 5 feet.ġ3) No Bone Structure. Your unarmed attack reach is increased by 10 feet. You can breathe in air and in water, and you have a swimming speed equal to your walking speed.ġ2) Extendable Arms. Have proficiency in Grappler and Survival skills.ġ1) Underwater Survival.

slime d&d 5e

You can sense heat within 60 feet of you, but you can not differentiate sources of heat.ĩ) Adapted to the Extremes. You can't discern color in darkness, only shades of gray.Ĩ) Heatvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Can speak Common, Elvish, and Primordial.ħ) Darkvision. Same as in humans, however, Oozemen can walk on vertical surfaces and on the ceiling at half of their normal speed.Ħ) Language. However, in times of need an Oozemen can expand to a large size or compress to a small size.ĥ) Speed. However, in recent time Oozemen started worshiping god and parts of their society started to diverge towards good and evil.Ĥ) Size. Oozemen individuals do not comprehend morality of other mortal race and thus usually do not view things or people as good or evil. However, due to their genetics and life style most of Oozemen don't live pass 70 years mark.ģ) Alignment. The oldest Oozemen are said to be as old as 1000 years old. +3 Constitution, +1 Dexterity, -1 Intelligence, -1 Wisdom.Ģ) Age. Published in H1 Keep on the Shadowfell, page(s) 59.1) Ability score. The blue ooze of the creature's body bulges and reaches outward with fluid appendages. Miss: Half damage.Ĭlose burst 4 +6 vs Will targets are dazed and weakened (save ends).īloodied Eruption (immediate reaction, when slime is reduced to 0 hit points)īlue Slime uses slime eruption regardless if the power has recharged.ĭescription: The amorphous form of this creature seems to engulf everything around it. Make two basic melee attacks.Ĭlose burst 3 +6 vs Reflex 1d6+6 acid damage. Reach 2 +8 vs AC 1d6+6 damage, plus ongoing 5 acid damage (save ends). Initiative +0 Senses Perception +7 blindsight, tremorsense 10












Slime d&d 5e